Objective: Bring a Friend Day is a great opportunity to increase membership by introducing cheerleading to new kids and families! Potential athletes will not only leave the gym with new skills, but they will be leaving with an impression of our program as well. Bring a Friend Day opens the door for kids to make new relationships with current members of our gym as well as us, the coaching staff. We want them to leave at the end of the day wanting to come back and be a part of our program! In doing this, it is our responsibility to put on the ULTIMATE ROCKSHOW! If you ROCK-OUT your Position Agreement, Bring a Friend Day will be an ULTIMATESUCCESS!

Bring a Friend Day runs the same length as a regular practice, typically being 2 hours. If your team practice runs for less than 2 hours (1 hour/1.5 hours) discretion is required. If you are using discretion to adjust this guide to fit your practice, please ensure that you are doing ALL of the skills, just for a shorter period of time.

Staff are required to arrive 15 minutes early to greet parents and athletes, answering any questions they may have, and stay until the last athlete in your class has been picked up!

*This schedule has been made using a 2-hour practice as a template. If your practice runs shorter, discretion is required.

Schedule:

Dynamic Warm-up & Stretch

Stunting

Game #1

Tumbling & Jumps

Conditioning

Game #2

Power Chat

Closing (Thank you for coming, Good-byes, Discounted Trial flyers, etc.)

 

Arrival To-Do List:

  1. Greet Athletes/Parents respectfully and professionally upon arrival. You should be one of the first things they see, we want to set a GOOD first impression.
  2. Ensure all athletes (as well as yourself), new and returning, have a name tag before entering the gym.

Instruction Time:

  1. Dynamic Warm-up & Stretch
  2. Give students a thirty second water break: tell them in your enthusiastic
    instructor voice that they have 30 seconds for water – start counting… “1, 2, 3…” up to 10 –this is your chance to have a sip of water from your water bottle – then start counting down to 1 to get everyone back to their spots… “girls (and guys!!)… back to the group, 10, 9, 8, 7…”
  3. Stunting: Start with the basics, we do not want our new athletes to feel overwhelmed or frustrated! (There are video tutorials on our Vimeo account – if you need to watch a video this must be done before class time.) Once everyone is comfortable, you can move up to more difficult skills- discretion is required!
  4. At the end of your stunting time, make a big pyramid with everyone and take a picture!
  5. Give students a thirty second water break: tell them in your enthusiastic instructor voice that they have 30 seconds for water – start counting… “1, 2, 3…” up to 10 – this is your chance to have a sip of water from your water bottle – then start counting down to 1 to get everyone back to their spots… “girls (and guys!!)… back to the group, 10, 9, 8, 7…”
  6. Game #1: Choose a fun game to play as a group that is age appropriate
  7. Tumbling & Jumps: Not every athlete will be at the same tumbling level, build a circuit of tumbling stations that can be multi purpose. Ensure that all athletes are working at their skill level to eliminate boredom or frustration.
  8. Go through jump motions count by count to make sure every athlete understands, and then go through different jumps at full speed. You can also do a jump circle to show off new jumps.
  9. Conditioning: Relay races are a great way to keep kids engaged and having fun during conditioning. Spilt athletes into teams and tell them what the relay race will be ie: “Ok guys now we are going to do a relay race! Everyone stand with the friend that you brought and we will make teams! Stand in a line with your team, we will be doing bear walk there and crab walk back! Once the first person gets all the way back, they will high five the next person” (and so on and so forth. Tell teams to sit once they are done so you can see who finishes first.)
  10. Give students a thirty second water break: tell them in your enthusiastic instructor voice that they have 30 seconds for water – start counting… “1, 2, 3…” up to 10 – this is your chance to have a sip of water from your water bottle – then start counting down to 1 to get everyone back to their spots… “girls (and guys!!)… back to the group, 10, 9, 8, 7…”
  11. Game #2: Choose a fun game to play as a group that is age appropriate

Character Words:

Start by saying, “At our facility, we always end class with a Power Chat so you are all going to get to be a part of that! Students, what is the word of the month?” continue. By phrasing it this way you show new parents that are watching that this is something we do EVERY day in our program. By letting the kids answer the word of the month with enthusiasm, it shows parents that students enjoy the program!

Closing:

  1. Talk to the kids about what fun and exciting things we have going on in the gym.
  2. Hand out the Bring a Friend Day flyers (usually a discounted trial coupon)
  3. Make sure you say thank you for coming 100 times to the friends who came along!
  4. Let them know that they can ask you questions after about programming and you can even help them sign up right now!
  5. Make sure you break and say something silly to keep it fun and light!

Key Points:

  1. BE ENTHUSIASTIC, if you put on a show and can convey that you WANT to be there, kids will WANT to come back! If you ENJOY what you are doing, the kids will ENJOY it too!
  2. The easiest way for kids to understand what you are asking of them, is by SHOWING them what you want them to do. Be Hands-On whenever possible and remember to lead by example!
  3. A positive attitude and a friendly tone of voice is REQUIRED throughout the class
  4. The instructors main purpose is to guide the students SAFELY through the exercises and be a MOTIVATOR
  5. By definition a motivator is: something that provides a reason or stimulus to do something AND a person who promotes interest in or enthusiasm for something BE THAT PERSON!